This section is for all the useful bits and bobs that we have found out, to help you get the most out of your iMoov. This is a very new concept, and the full potential of the technology has yet to be reached, so watch this space for constant updates.
All the axes (flap, twist and wave) are inherently linked. It is worth spending a little time on the setup screen of the iMoov to see how all the axes act and interact with the motions that you plan on using.
Generally speaking, you will want to choose the axis that gives you the largest amount of moovment (shown by the movement of the orange bar on the setup screen), and one that doesn't cross the 0 and 180 degree marks. Each axis will have one other axis that is linked and one other that is independent.
You can use the iMoov as a MIDI switch as well as a continuous controller using an ingenius trick. Simply set the min and the max 1 degree apart at the point you want the switch and the iMoov will only output 127 or 0, depending on which side of the min/max point you are on. If the switch is back to front, swap the min/max values.
For best results, we recommend that your focus on a maximum of 2 axes per controller - the flap and wave being a powerful example for a DJ. Note that this doesn't limit you to a maximum of 2 moovments per controller, as you're still free to create a number of moovments on each axis you want to use. For example, at the top of one of my moovment axes, I could create another small moovment that sends to the wet/dry mix of a delay effect.
The Controller Bank Tips
If you want to separate what moovments you use at any one time, you'll need to use controller bank quick slots to switch between them. Alternatively, the controller bank will be useful if you want to setup different controllers for different sections of your performance.
You can set up multiple moovments that are linked to the same effect parameter, but in different controllers. For example, you may have a filter set up as part of a controller that has a few different effects within it. You can then assign a new moovment in a different controller with it's own range and stop value, that you can switch to, to give you control over just the filter without effecting any of the effects in the first controller.
MIDI Stop Value Tips
If you're a DJ, you'll almost certainly want to use the MIDI stop value function, set to min, as you'll be able to snap off all your moovments on the drop.
Why not experiment with reverb on quick slot 1, without any stop value. You'll be able to add a varying amount of reverb to each of your other quick slot controllers when you change over.
Motion Range Tips
It's always best to set the biggest moovment range you can. The smaller the range, the more likely natural movements will have an effect. There's nothing wrong with setting small ranges and it may be that the natural movements add an interesting dimension for you, but either way, it definately requires more skill to use a small range effectively.
When setting the minimum (where your effect is least noticable), it's normally most effective to set it at your rest state.
When setting the maximum (where your effect is most noticable), try setting it once you've moved to an extreme - it will link well with the music when you perform. For example, leading back when you want your guitar solo to screech.