Moovments
Moovwhat?! - a Moovment is, well, a movement, or rather a custom iMoov motion used to manipulate an effect. Moovments are separated into three moovment axes that you can choose from: Flap, Twist or Wave.
All three moovments range from 0 - 180° of motion (as shown above) before they repeat back round on themselves; each 180° of motion mirrors itself on the opposite side. For example, slightly tilting the device either side of 180° will return (for example) 170°.
You choose your moovment by judging which one seems most responsive to your desired motion. Which moovment you choose will change depending on how you move the device, and where you have the device strapped. For example in some situations, a wave might work better than the twist when you twist the device.
Each moovment axis is inherently linked to one another, so when you do a moovment along one axis, you'll notice that two moovments will always react, whilst one of them doesn't. It takes some getting used to this concept, and how the moovments generally interact - but it won't be long before you just get it. You can find out more information about how each axis is linked in the Useful Motions section.
Each moovment can be assigned to one MIDI output. It's recommended that you only use 2 moovment axes at any one time, but you can store up to 127 different moovments. Moovments are grouped together in Controllers.
To setup a moovment, swipe left to the controller list screen and tap Add new controller or Edit an existing one. When the Moovments list screen opens, click the Add New Moovment button to add a new moovment.